40 Rooms, Ten Districts
Each district contains approach, mechanism, recovery, and guardian rooms. Switch circuits, conversion keys, moving hazards, and protected cores shape progression.

Brick-Breaker Campaign | Ashfall Ascendant
Ricochet | Break Core turns precision paddle play into a 40-room campaign across ten districts. Try ten Story rooms or fifteen Endless waves in the free browser demo. Redirect the ball through switch circuits, changing hazards, and guardian defenses while developing a persistent precision, mortar, or chain build. The full campaign lets you collect memory evidence and choose the fate of the damaged network. This game-original Ashfall Ascendant adaptation combines classic brick-breaking with BKW ART's graphic-novel atmosphere, relics, and room checkpoints.
Each district contains approach, mechanism, recovery, and guardian rooms. Switch circuits, conversion keys, moving hazards, and protected cores shape progression.
Three persistent room builds change paddle control, inventory, or relic combinations. Optional memory evidence supports three ending choices.
Play ten Story rooms or fifteen Endless waves with keyboard, touch, or controller. Room-entry checkpoints support save export and import.
Ricochet | Break Core is a BKW ART brick-breaker campaign inspired by the visual world of Ashfall Ascendant. Its free browser demo includes ten Story rooms and fifteen Endless waves.
The full campaign spans 40 rooms across ten districts. Activate switches, use conversion keys, avoid changing hazards, and dismantle the relay pods protecting each guardian core.
The game-original story asks what should survive a damaged network. Recover optional memory evidence, then choose reconstruction, severance, or release.
Precision paddle play drives the campaign. Room mechanisms determine which targets are vulnerable, while relics and a persistent build change how you control the ball and spend limited tools.
Guardian encounters require breaking independent relay defenses before damaging the core. Position the paddle, aim above it, then press Launch when you are ready.
A 40-room campaign with ten district guardians
Keyboard, touch, and controller input
Room checkpoints with save export and import
Ashfall Ascendant-inspired art, an optional field journal, and music controls
The full campaign spans ten districts, each containing an approach, mechanism, recovery, and guardian room. Switch circuits, conversion keys, moving waste rows, forge warnings, and phase charges change how each room is cleared. Guardians protect their cores with two independent relay pods.
Choose a precision, mortar, or chain-focused build and combine its strengths with collected relics. Optional memory blocks provide evidence for reconstruction alongside the sever and release ending choices.
The free browser demo includes ten Story rooms and fifteen Endless waves. Full-game access in the Android edition unlocks all 40 Story rooms and unlimited Endless play. Room-entry checkpoints support save export and import, and keyboard, touch, and controller inputs are available. This game-original adaptation draws on Ashfall Ascendant, with BKW ART graphic-novel art, paginated story briefings, and an optional literary journal.
Project support helps fund mobile conversion, Android/iPhone optimization, better graphics, gameplay debugging, hosting, testing, asset production, and future downloadable builds. Public browser builds remain available for play and testing while development continues.