Empire of Art key art
Playable Browser Build

Empire of Art

Browser Strategy | Art Market Simulation

Build an art house in Empire of Art, BKW ART's independent art-market strategy world. Begin with a staffed gallery, follow weekly goals, and learn to acquire, conserve, ship, and sell works while managing cash and reputation. Guided mode gives new players room to learn. Expand into the broader career simulation, or choose the optional First Exhibition story with specialist staff, rival auctions, and three legacy outcomes.

Development Status

Development Status

Start Here

A Guided Gallery Career

Start with a staffed, licensed gallery. Home explains the next weekly objective while a forgiving economy gives you time to learn buying, delivery, conservation, and sales.

Strategy

Build a Living Collection

Explore a 57,000-work fictional registry with 32 artwork illustrations in collections and dossiers. Manage staff, reputation, and cash as your art house grows.

Optional Story

The First Exhibition

Choose the eight-week exhibition scenario from career setup for specialist staff, rival auctions, authored decisions, and three legacy outcomes.

Project Overview

Project Overview

Empire of Art is BKW ART's independent strategy game about culture, money, reputation, and responsibility in a fictional art market.

The Guided career begins at country scale with five staff and a licensed gallery. Clear weekly objectives connect buying and selling to a growing collection, without deadline or rival-domination losses.

Expand your operating scope and choose harder careers when you are ready. The optional First Exhibition story offers a focused path toward a public, private, or dynasty legacy.

Core Experience

Core Experience

Plan the opening as a connected set of decisions: an auction purchase still needs safe transport, conservation, and enough money left to keep the art house viable.

Staff specialties and story choices change the pressures you can manage. The goal is a credible exhibition and a lasting institution as well as a valuable collection.

  • Artwork acquisitions and rival auctions
  • Condition and conservation
  • Specialist staff
  • Shipping and escrow
  • Cash reserves and debt
  • Public trust
  • Three exhibition legacies
Current Browser Features

Current Browser Features

Guided careers with attainable weekly objectives and a five-tab navigation system

A 57,000-work fictional registry with 32 artwork illustrations

Optional eight-week First Exhibition story with three legacy outcomes

A revised career save format and portable current saves

Mobile Roadmap

Future Platform Work

The browser build is the current public way to play.

Downloadable desktop and mobile editions remain future development work; no release date is announced here.

Project Details

Project Details

Start a Guided career with a staffed, licensed gallery and clear weekly objectives. Home explains your next step; Market and Collection put buying, delivery, conservation, and selling within reach. Guided mode provides steady gallery income and removes deadline and rival-domination losses while you learn.

Explore a 57,000-work fictional registry, with 32 artwork illustrations used throughout collections and dossiers. Expand your operating scope when you are ready, or choose a harder career.

The optional First Exhibition scenario remains available in career setup: an eight-week story with specialist staff, rival auctions, and public, private, or dynasty outcomes. The new career uses a revised save format; older career saves start fresh. Current saves support export and import.

Support

Support Empire of Art

Project support helps fund strategy design, interface development, hosting, testing, artwork systems, asset production, and future downloadable builds. Public browser builds remain available for play and testing while development continues.